Marlan Rooke, ferryman and rumor-monger of Aelinar
If you want to hear secrets, stand on the Sapphire Walk after dark. The bridges have more ears than the court itself—and prettier views, too.
Infobox

Aelinar
| Nation | The Redwynn Empire |
| Nickname | The Twin Thrones |
| Population | ~100,000 |
| Pronunciation | EH-lih-nar |
The Twin Thrones. The capital of the Redwynn Empire, split by a river and joined by bridges.
Overview
- Capital of the Redwynn Empire.
- Straddles the wide, emerald Virendale River.
- About three miles inland from the western coast.
- Joins two rival hill-cities into one.
- Now called the western and eastern cities.
- Bridges, ferries, and floating markets stitch the halves together.
Population
- About 100,000 people.
- Draws folk from all over the continent.
- Neighborhoods have distinct characters.
- Festivals, rivalries, and civic pride keep the city close.
Government
- Ruled by the Emperor, who oversees imperial matters.
- The Emperor lives in The Twin Keeps, the castle in the middle of the river.
- The Mayor of Aelinar is elected every five years.
- The Council of Guildmasters represents trade and artisan guilds.
- The guilds spar over law and influence, so the mayor must balance them.
- Guilds and a democratic public steer the city under the Emperor’s banner.
Religion
- Aelinar holds major temples of the Celestium.
- They honor the three tiers: Solarin, Lunira, and the Stars.
- A senior priest, similar to a bishop, heads the Order in the Empire.
- See The Order of the Celestium.
Points of interest
Atmosphere
- Festival colors, spirited debates, quiet rivalries.
- East and West compete in boat races, street performances, and pranks.
- During the Luminous Run the river glows and the city unites.
- Air smells of river lilies and spice carts.
- Lanterns drift across the water.
- Taverns line every hill and quay.