Greyphon Hollow
At a Glance
| City | |
|---|---|
| Town Tier | 1 — Recovering |
| Defense Rating | 1 / 5 |
| Treasury | 0 gp |
| Population | ~10 |
| Weeks Since Last Bastion Event | 0 |
Treasury
| Source | Weekly Income |
|---|---|
| General Store | — gp |
| Tavern & Inn | — gp |
| Total Weekly | — gp |
Current Balance: 0 gp
Ledger (running log of significant income/expenses):
| IRL Date | Caelthys Date | Description | Amount | Balance |
|---|---|---|---|---|
| 6/27/26 | Town inherited by party | +0 gp | 0 gp |
Population
Total: ~350
| Group | Notes |
|---|---|
| Townsfolk | Recovering from the necrotic event; grateful, cautious |
| Town Guard | Skeleton crew; underfunded and underequipped |
| Merchants | 2 established businesses |
Notable Residents:
- Milo Coppershine — Halfling merchant; town caretaker and treasury manager; bombastic optimist; dreams of a permanent shop of his own
- Sparrow Proudsky — Milo's teenage apprentice; pragmatic, dry, keeps Milo grounded
Businesses & Merchants
| Business | Proprietor | Status | Weekly Income | Notes |
|---|---|---|---|---|
| General Store | — | ✅ Active | — gp | |
| Tavern & Inn | — | ✅ Active | — gp |
Recruitment Prospects (merchants the party has encountered or heard of):
| Name | Type | Location/Status | Condition to Recruit | Notes |
|---|---|---|---|---|
Active Orders
| Issued By | Order | Assigned To | Days Remaining | Status |
|---|---|---|---|---|
Town Upgrades & Improvements
| Upgrade | Status | Cost | Notes |
|---|---|---|---|
Defense
Defense Rating: 1 / 5
| Component | Status | Notes |
|---|---|---|
| Town Walls | Poor — partial damage from necrotic event | |
| Guard Roster | Skeleton crew | |
| Watchtower | — | |
| Emergency Stores | — |
How to raise Defense Rating:
- Repair or upgrade walls
- Hire and equip additional guards
- Repel a Bastion Event successfully
- Complete a relevant town quest
Bastion Events
Roll every 7 in-game days. Compare result to current Defense Rating to determine outcome.
Event Outcomes by Defense Rating
| Defense Rating | Town can handle threats up to... |
|---|---|
| 1 | Minor nuisance (beggars, a stray beast) |
| 2 | Small threat (bandits, petty crime wave) |
| 3 | Moderate threat (organized raid, disease outbreak) |
| 4 | Serious threat (assault by a named faction, magical hazard) |
| 5 | Major threat (small army, powerful monster) |
If an event exceeds the Defense Rating: town suffers damage, treasury loss, or population loss. Party must intervene or spend resources to prevent worsening.
Bastion Event Table (d20)
| Roll | Event |
|---|---|
| 1–6 | Quiet Week — Nothing significant. |
| 7–8 | Petty Crime — A rash of thefts or minor disputes. DC 10 vs Defense or lose 1d10 gp from treasury. |
| 9–10 | Travelers — A group passes through. Interesting NPCs; chance of a recruitment prospect or rumor. |
| 11–12 | Supply Shortage — A merchant is low on key goods. One business generates no income this week. |
| 13–14 | Sickness — A mild illness spreads. DC 12 vs Defense or population morale drops; recovery costs 2d10 gp. |
| 15–16 | Bandit Scouts — Signs of organized scouts near town. If ignored, escalates to a raid next week. |
| 17–18 | Bandit Raid — Armed attackers hit the town. DC 14 vs Defense or lose 3d20 gp and 1 Defense Rating point. |
| 19 | Strange Occurrence — Something unusual tied to the campaign (DM's choice). |
| 20 | Good Fortune — Unexpected windfall or event. Roll 1d4: 1 = merchant arrives seeking a stall, 2 = a donation to the treasury (2d20 × 5 gp), 3 = a skilled NPC offers temporary services, 4 = a useful rumor about the wider world. |
Event Log
| Week | Roll | Event | Outcome | Party Involved? |
|---|---|---|---|---|
| 1 | — | — | Town inherited | Yes |
Town Quests
Active storylines tied to the town's growth.
| Quest | Hook | Status | Reward |
|---|---|---|---|
Tier Progression Tracker
Current Tier: 1 — Recovering
Track milestones toward Tier 2. No fixed number required — DM judgment call when the town feels like it has grown.
Tier 2 (Established) — suggested milestones:
Tier 3 (Prospering) — suggested milestones:
Tier 4 (Renowned) — suggested milestones:
Session Notes
Quick scratch space for things that happened in town this session.
| Session | Notes |
|---|---|