Steward's Guide

Greyphon Hallow — Steward's Guide

As stewards of Greyphon Hallow, the party can issue orders to the town — commissioning work, recruiting merchants, improving infrastructure, or directing defenses. The town grows and improves over time based on your decisions.

Rules at a glance

The Town
Player Bastions
Town Events

The Town

Town Tiers

Greyphon Hallow grows in tiers based on what the party has accomplished — quests completed, merchants recruited, threats repelled, and improvements made. You don't track resources or pay for upkeep. The town improves because of your stewardship.

Tier Name Character Unlocked Capability
1 Recovering A town rebuilding. Basic services, modest population, grateful but fragile. -
2 Established A town with roots. Reliable services, growing reputation, better-equipped guard. 2 active Town Orders, Notice Board
3 Prospering A town with a name. Skilled specialists, strong defenses, regional influence. Merchants seek you out, increased passive income
4 Renowned A destination. Exceptional craftspeople, a posted garrison, merchants who seek you out. 3 active Town Orders, Standing Garrison (defense cannot be less than 3)

Tier upgrades are announced by the DM when the town has grown enough to warrant them. Each tier unlocks improved versions of existing services and may open new ones.

Merchants & Businesses

Merchants must be recruited — found in the world and convinced to relocate to Greyphon Hallow. Each merchant has their own personality, conditions, and reasons for staying or going.

Once established, merchants:

Current Businesses
Business Name Proprietor Services
General Store Milo Coppershine Common goods, basic supplies, sundries
Tavern & Inn The Rising Ember Kal Lodging, meals, rumors, a warm fire

Guards & Defense

The town has a Defense Rating from 1–5, representing the strength of its walls, guard, and readiness.

Rating Meaning
1 Barely protected. A determined mob could cause serious damage.
2 A small standing watch. Can handle minor threats.
3 Organized guard. Handles most threats without party involvement.
4 Fortified. Capable of holding against significant assault.
5 Garrison-level. The town can defend itself from nearly anything short of an army.

Defense Rating increases when the party invests in walls, recruits guards, repels attacks, or completes relevant quests. It can decrease if the town suffers serious damage and goes unrepaired.

Town Orders

Town orders are issued collectively by the party (not tied to individual players) and focus on growing or protecting Greyphon Hallow. The DM assigns a duration and cost when the order is placed.

Suggested order types:

Player Bastions

Each player has their own Bastion — a personal space within or near Greyphon Hallow that grows alongside the town. Bastions contain facilities that can act on a character's behalf.

Rules:


Special Facilities

Facility Min. Tier What It Does
Arcane Study 1 Identify magic items; prepare a spell scroll or cast a ritual
Armory 1 Store and maintain weapons; order mundane arms and armor
Barrack 1 Recruit and house hirelings; contributes to town Defense Rating
Bath House 1 Enhanced recovery; additional benefits on long rests taken here
Greenhouse 1 Grow spell components and alchemical ingredients
Laboratory 1 Craft potions and poisons
Library 1 Research lore, creatures, or locations; advantage on relevant checks
Meditation Chamber 1 Passive bonus to long rests; may allow extra spell slot recovery
Pub 1 Generates weekly income; surfaces rumors and local intel
Sacristy 1 Craft holy items; receive blessings before travel
Scriptorium 1 Copy spell scrolls; produce official documents
Smithy 1 Craft and upgrade weapons and armor
Stable 2 House mounts; improve overland travel speed
Trophy Room 2 Display notable kills/items; morale and reputation benefits
Workshop 2 Craft mundane and minor magical items
Reliquary 3 Store and attune to sacred artifacts; divine boon once per long rest
Teleportation Circle 3 Permanent circle; fast travel to known circles
Theater 3 Generate income; improve faction reputation and social influence
War Room 3 Tactical planning bonuses; coordinate large-scale operations

Greyphon Hallow is yours. What you make of it is up to you.