Nations of the Known World
The Shattered Reach
Long before written memory, the world was a single sprawling landmass — a cradle where titans walked, gods contended, and mortal kingdoms first took root. This unity was violently undone in the Cataclysm of the Shattering, a world-rending upheaval said to have been caused by warring deities or a reckless spell of unimaginable scale. Mountains split, rivers boiled into steam, and fissures swallowed whole empires. When the world stilled, a vast ocean stood where fertile plains once stretched, forever dividing the continents and scattering countless islands like shattered jewels across the waters.
Even now, sages debate the true cause of the Shattering, poring over fragmentary myths and cryptic ruins. Meanwhile, sailors and merchants ply the seas born of that long-ago devastation, unknowingly tracing the scars of an ancient wound with every voyage. This ocean stands as both a bridge and a barrier between civilizations, its depths hiding echoes of the world that once was.
The Veildeep Ocean
The Veildeep is the ocean that separates the two continents main of The Shattered Reach. Legends say that it hides mysteries and ancient wreckage from the Shattering.
Nations
The Redwynn Empire
The Redwynn Empire is a mighty kingdom sprawling along the western coast of the eastern continent. Rolling hills give way to dense forests, jagged mountain ranges, and breathtaking coastlines dotted with bustling ports. The Redwynn Empire is ruled by a monarch — currently Queen Alandra Vaelwyn — but each major city maintains its own elected mayor, balancing the interests of local governance with imperial decree. This mix of monarchy and civic democracy, alongside its thriving guilds, makes it a hub of trade, politics, and intrigue.
The Tzicali Isles
The Tzicali Isles form a striking archipelago of verdant, misty islands scattered across warm tropical seas. Beneath their vibrant jungles lie titanic, dormant forms of ancient god-beasts — colossal remnants from a war of the gods, whose uneasy slumber occasionally sends tremors across the land.
The Tyrasil Dominion
A realm of lush jungles and resplendent jeweled palaces, the Tyrasil Dominion thrives atop the living roots of a primordial world-tree. Its sap brings both miraculous life and horrifying mutations, a power closely guarded by the ruling dynasties. Emperors and nobles maintain vast menageries of magical beasts — status symbols as much as formidable weapons — creating a society where wonder and terror walk hand in hand.
The Korrandi League
Renowned for its towering academies and vibrant art halls, the Korrandi League is a constellation of independent city-states. Merchant houses, master artisans, and brilliant mages constantly push the limits of magic, technology, fashion, and philosophy. Fiercely competitive yet dazzlingly progressive, the League stands as the intellectual and cultural heart of the world.
The Seric Coast
The Seric Coast is a radiant maritime nation famed for its relationship with the wind. A place of airy towers, painted pagodas, and cliffside cities, the very air seems alive with bright sails, drifting lanterns, and a thousand vibrant kites. From elegant sky ships to daring gliders, the people of Seric trust the breath of the sea to carry them. Festivals are constant, color is everywhere, and joy seems to dance on every breeze.
The Varrholm Confederacy
Frost giants once ruled here, and their lingering magic makes the winters sentient — the snow whispers, blizzards seek vengeance, and auroras can open gates to the spirit realms. The people ride giant elk and sail longships that can glide over both water and ice.
The Aetheric Reaches
Far above the surface world lies the Aetheric Reaches: a realm of floating islands adrift in a vast sky-ocean roiled by endless storms. Airships with sails spun from woven spells traverse these magical currents, connecting sky ports and cloud fortresses. Governed by councils elected by free peoples, the Reaches represent a fragile democratic web in a place where the laws of gravity — and often reality — are not to be trusted.
The Amber Sultanates
Golden deserts stretch beneath sun-bleached skies where mighty cities rise vertically, built upon foundations of reddish, nearly indestructible glass forged from the very sands below. Each towering city is ruled by a Sultan, whose authority balances lavish patronage of the arts with iron control over water and trade. Intricate glasswork, opulent bazaars, and vibrant festivals bloom in this harsh yet dazzling land.